Bitmapasset Error


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You can then use this class reference to create instances of the BitmapAsset using the new operator, and. [an error occurred while processing this directive].

I've made a runtime shared library for my project, let's call it ResourceLibrary. It contains all of the embedded assets for my project (images, sounds, movie clips.

I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and.

When I compile the modules without optimization, I do not get the missing mx.core:BitmapAsset error when loading through "http://..",

Hi all, when i m trying to create a module and put it in the main application i am facing this error. VerifyError: Error #1014: Class

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Aug 8, 2011. I figured this out but forgot to post here. What you have to do is tell it where the swf to be used will be located, and what classes will be in it (the.

[Help Request] [Urgent][AS3][Error] AS3 Build Error [BitmapAsset. – Oct 7, 2017. So here is the error I get : https://i.imgur.com/dBxx8Ar.png Here are my project settings: https://i.imgur.com/EMNXiKA.png.

[Help Request] [Urgent][AS3][Error] AS3 Build Error. – So here is the error I get : https://i.imgur.com/dBxx8Ar.png Here are my project settings: https://i.imgur.com/EMNXiKA.png https: //i.imgur.

> You received this message because you are subscribed to the Google Groups. [trace] VerifyError: Error #1014: Class mx.core::BitmapAsset could not.

Winspool.drv Could Not Be Loaded Nt Error 126 It could mean that the AI has been trained to assume its sensors are more reliable than a human’s perception, and if a situation is unsafe, the human should not be allowed to switch it off. It could mean, that the AI knows more about. Apr 3, 2012. 160: Specified

Nov 5, 2011. Merged into code means this, in project properties -> Flex Build Path -> Library Path -> Framework Linkage. Framework lingage has two.

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